Daylight Saving Ends
North America
March 8, 2016

Terms

A variety of terms and expressions heard over the years to describe play. 

 

A
Agro: Agressive

B
Backhand Throwing the frisbee from the left side of the body for right-handed players, and the right side for left-handed players

Blue Angel’s Cut: Multiple players on the same team, making the same cut, at the same time.

Bookends: A defense and a score by the same player within the same play. (see Double Happiness)

Buzz-Kill: Any action that kills the joy of the game. e.g. A general lack of spirit, a lack of thoughtfulness, agro play, poor foul calls, disrespect to a fellow player

C
Clarify: To out jump a group of players and grab the disc.

Creamy: A Young school player, wears a day-glow hat and diving tights, makes pivot and pass moves that are highly exaggerated, yet technically perfect, loves all things Vampire and iCarly, has speed and makes every throw look smooth and “Creamy.”

Chilly O:  Patient, un-rushed offense.

Crunchy: An Old School player, began playing Ultimate when the pie-tin was state-of-the-art technology, was a bad-ass in their day, old enough that Jesus played on their club team, plays in “Magic” Johnson short-shorts, or  jean shorts (jorts), and an old concert t-shirt with the sleeves cut-off to pickup games, has cleats, but prefers to play bare-footed, has a large collection of bootleg Dead tapes, a bad back and bad knees makes their game slow and “Crunchy”…but they can beat you with many a sweet throw.
Cut A sudden change in direction in attempt to get free from a defender

D

Dealer: The main disc handler

D: Defense

D-swing: slang: Dump and swing

Double Happiness: A defense and a score by the same player within the same play (see Bookends)

Duck: A wobbly, hammer throw.

Dump: When the handler makes a short pass under pressure to a teammate.

Dump and Swing: When the handler passes the disc to a player, who is making a cut, usually behind the handler (the dump), who in-turn makes a lateral pass (the swing) to an in-cutting player on the other side of the field.

 

F
Feed the Monster: A deep huck (the Feed) to the cutter who just made the (Monster) defensive play that created turnover.

Forehand: Throwing the frisbee from the right side for right-handed players, and the left side for left-handed players
Floaty: A high, lofted throw
Flow: A series of passes to well-timed cuts

G
Going Vertical A deep huck oriented offense

Greatest: When a player dives out of bounds for a disc – while still in the air, catches and throws the disc back into the goal area to a teammate who catches the disc for a score. link

 

H

Hammer A high, overhead throw

Hops: A player who can jump (see: Springs)

 

Hospital Throw: See pinata

Ho Stack: Horizontal offense, when the players line-up horizontally on the field, and proceed to make cuts to the disc and away from the disc in an alternating (piston-like) fashion.

Hot D: Strong aggressive D. A player who lays-out to knock down the disc.

Greatest: When a player dives out of bounds for a disc – while still in the air, catches and throws the disc back into the goal area to a teammate who catches the disc for a score. link

 

I

Itchy: A player who likes to huck it deep.

 

L

Lays-out: When a player dives to catch a disc or to defensively knock the disc down.

 
P

Pickup: an American term which refers to any game where players turn up and form teams on that day.

Pinatta: slang: an errant, floaty throw where many people gather under to try and catch.

Poke: An attempted scoring throw.

Preservation of Greatness: Making a great catch and not throwing the disc away on your in suing throw.
G Choke: slang: a great catch followed by a throw away
G Squared or a Mack Daddy: slang: a great catch followed by a scoring throw. The sweeter the subsequent scoring throw, the greater the Mack Daddy!
Pull: The throw at the start of each point that initiates play

R
Ringing it up: A scoring throw.

Radioactive
– Person: When a single player drops several easy passes in a row
– Disc: When easy passes are dropped by several players

 

S
Savage: 7 players only, no substitutes

Shutting it down: Knocking down a long, deep throw

Sky: To out jump an opponent to the disc. (see clarify)

Springs: A player who can jump (see: Hops)

Squash: When a defensive player lays-out (dives) and successfully knocks down the disc.

Swilly Ugly/ poorly played ultimate

 

T
Taco: When a disc gets bent and begins to resemble a taco shell.

Too Hot: An overthrown disc.

 

U
Upstairs Throwing the disc high to a tall player.

W
Western Union: Telegraphing a pass that everyone on the field knows where and when the disc is being thown.

 

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